Runs entirely in your browser

Free Online Save File Editor

A save file editor for RPG Maker, Unity and JSON-based games. Open your save file, edit the values through a labeled editor, download the result. Every tool parses and re-encodes the file on your machine; it is never sent anywhere.

  • 100% Client-Side
  • No Account Needed
  • Free, No Catch

Supported Editors

Pick the tool that matches your game's engine or save format.

Which Save File Editor Opens My File?

The file extension is a hint, not an answer. Here's what each common one usually means.

ExtensionUsually fromOpen it with
.rpgsaveRPG Maker MV. LZString-compressed JSON, usually in the game's www/save folder.RPG Maker Save Editor
.rmmzsaveRPG Maker MZ. zlib-compressed JSON in the save folder, next to global.rmmzsave.RPG Maker Save Editor
.jsonAny engine that writes plain JSON: many Unity, Godot and HTML5 games.JSON Save Editor
-LT1.save / persistentRen'Py visual novels. A zip holding the pickled game state, in %APPDATA%\RenPy or the game's game/saves folder.Ren'Py editor
.sav / .save / .datGeneric names. If the file is JSON underneath, even base64, gzip or LZString-wrapped, the JSON editor unwraps it. Raw binary formats need a dedicated tool.JSON Save Editor
.reg / .plistUnity PlayerPrefs, exported from the Windows registry or found in macOS ~/Library/Preferences.Unity Save Editor
.es3Unity's Easy Save 3. Readable only when the developer left encryption off; AES-encrypted files can't be edited without the game's key.Unity Save Editor

Not sure? Open the file in a plain text editor. Readable { and " characters mean JSON; a long run of letters and digits ending in = is usually base64. Both work with the JSON Save Editor. If it's unreadable binary, none of the current tools will open it yet.

How It Works

Three steps. Nothing leaves your device at any point.

1

Select your tool

Pick the editor that matches your game's engine or save format above.

2

Edit in your browser

Open your save file and change values through a labeled editor. No raw hex or JSON required.

3

Download and replace

Save the edited file and put it back in your game's save folder. Nothing was ever sent anywhere else.

Frequently Asked Questions

Everything about safety, privacy, and what's coming next.

Yes. There's no signup, no paywall, and no premium tier for any editor on this site. It's supported by search traffic to each tool page, not by charging users.

Every tool reads your file with the browser's File API, decodes and edits it in memory using JavaScript running on your machine, then hands you the result back as a downloadable Blob. There is no upload endpoint on this site — a tool page has nothing to send your file to even if it wanted to.

Always keep a backup of the original file before editing — an out-of-range value can still cause an in-game error even though the file itself re-encodes correctly. Ban risk is essentially specific to games with server-side save validation or anti-cheat; a single-player, locally-saved game has no server to flag the change.

The tool queue above is the current roadmap, roughly in build order. Use the Contact page to request a specific game or engine — dedicated pages for individual popular games are planned once the engine-level tools are live.

Maybe — .sav is a generic extension a lot of different engines reuse for completely different underlying formats, so the extension alone doesn't tell you which tool applies. Check the tool list above for your specific game or engine; if none of them fit yet, the Contact page is the way to ask for it.

Ready to patch your save?

Pick a tool above; most take under a minute once your file is loaded.

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